Playful: The Morning After
01 Nov 2008Yesterday’s Playful conference was a lot of fun. The day was packed with a lot of varied talks with no low spots. Here’s a very brief summary of what happened. It’s brief as I don’t take notes at conferences. Not because I don’t believe in it, but because I forget.
- James Wallis spoke about OuLiPo
- Roo rocked out
- Matt Irvine Brown talked about drawing more dots to enable others to join them. His TrumpetHero and Singing Sock Puppets were inspired.
- Adrian Hon gave a very honest account of how gaming can be addictive as well as cause addiction.
- Eric Clough took us through the incredible New York apartment he designed as one big puzzle.
- Chris Delay of Introversion Software demonstrated how procedural content generation can be used to generate entire city-scapes.
- Kars Alfrink did something interesting.
but my brain has ejected it. Sorry Kars, I look forward to rediscovering your talk.He has put a full transcript of his talk online. Thanks Kars! - Alex Fleetwood spoke about his project to combine virtual and real world dramatic experiences
- Tom Armitage went from saying “all games today are multiplayer” to “all games have always been multiplayer”.
- Sandy Spangler from Sony stepped in at the last minute to talk about the history and future of the EyeToy.
- Eric Zimmerman gave a very energetic performance. Again, my brain fails me this morning.
- Matt Biddulph explained how game controllers can easily be tinkered with to provide new and interesting uses
- Iain Tate talked about why the Highscore is a key feature of social gaming.
- Jolyon Webb talked about teeth with some very life-like CG heads
- Kieron Gillen ended the day encouraging us all to plagarise ideas. Why has no-one cloned The Sims yet?
Well done to the guys at Pixel-Lab for putting this together. I look forward to next year.